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GIORGI SHELEGIA

Senior Technical Game Designer

Tbilisi, Georgia

Open to:Full-time

Senior Technical Game Designer working where combat design meets engine implementation. Currently owning enemy and boss mechanics on Tomb Raider: Legacy of Atlantis at Flying Wild Hog, built in Unreal Engine 5 with the Gameplay Ability System, State Trees and animation pipelines. Seven years across AAA, AA and mobile, focused on skill-expressive combat and on tooling that keeps systems tunable by designers.

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