
SHOTA KHAKHISHVILI
UE5 C++ Gameplay / Systems Programmer
Tbilisi, Georgia
Open to:Full-timeContractFreelance
UE5 C++ Gameplay / Systems Programmer focused on gameplay architecture, plugins, and low-level engine systems. Built a custom C++/OpenGL engine with an RHI rendering abstraction, alongside UE5 plugins and a multithreaded terrain system. Currently building depth in Unreal's Gameplay Ability System (GAS) and Mass Entity (MASS).
